<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.muemu.tech
// == (C) 2020 MUEMU
// == UPDATE: 12.0.9.4
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### ExpSystem ###
//	CalcType: Defines a type of exp calculation to be used
//		0: Static exp only
//			~ NormalExp + EventExp + VipBronze + VipSilver + VipGold + VipPlatinum + MapBonusExp
//			~ MasterExp + EventExp + VipBronze + VipSilver + VipGold + VipPlatinum + MapBonusExp
//		1: Static + Dynamic
//			~ NormalExp + DynamicExp + EventExp + VipBronze + VipSilver + VipGold + VipPlatinum + MapBonusExp
//			~ MasterExp + DynamicExp + EventExp + VipBronze + VipSilver + VipGold + VipPlatinum + MapBonusExp
//		2: Static * Dynamic
//			~ NormalExp * DynamicExp + EventExp + VipBronze + VipSilver + VipGold + VipPlatinum + MapBonusExp
//			~ MasterExp * DynamicExp + EventExp + VipBronze + VipSilver + VipGold + VipPlatinum + MapBonusExp
//		3: Dynamic only
//			~ DynamicExp + EventExp + VipBronze + VipSilver + VipGold + VipPlatinum + MapBonusExp
//			~ DynamicExp + EventExp + VipBronze + VipSilver + VipGold + VipPlatinum + MapBonusExp
//	DebugMode: If enables will display a log in Game Server, 0/1
//
// ### ExpSystem::StaticExp ###
//	Normal: The normal experience multiplier, float 
//	Master: The master experience multiplier, float
//	Event: The event experience bonus, float
//	Quest: The quest experience multiplier (quests received from Quests System), float
//	VipBronze: The VipBronze experience, float
//	VipSilver: The VipSilver experience, float
//	VipGold: The VipGold experience, float
//	VipPlatinum: The VipPlatinum experience, float
//
//  PS: REMEMBER, THE VIP EXPERIENCE IS ONLY USED ON THE VIP SERVER. IN FREE SERVER NOT USED
//
//
// ### ExpSystem::DynamicExpRangeList ###
//	MinReset: Start range of resets count to apply the rule
//	MaxReset: End range of resets count to apply the rule
//	MinLevel: Start range of level to apply the rule
//	MaxLevel: End range of level to apply the rule
//	NormalExp: Regular experience multiplier
//	MasterExp: Master experience multiplier
//
//
// STRICTLY NO COMMENTS INSIDE TAGS
//
-->

<ExpSystem CalcType="0" >
	<StaticExp Normal="10.0" Master="5.0" Event="0.0" Quest="0.0" VipBronze="5.0" VipSilver="7.0" VipGold="10.0" VipPlatinum="15.0" />
	
	<DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters -->
		<Range MinReset="0" MaxReset="10" MinLevel="1" MaxLevel="820" NormalExp="50.0" MasterExp="40.0" />
		<Range MinReset="11" MaxReset="30" MinLevel="1" MaxLevel="820" NormalExp="40.0" MasterExp="35.0" />
		<Range MinReset="31" MaxReset="50" MinLevel="1" MaxLevel="820" NormalExp="30.0" MasterExp="30.0" />
		<Range MinReset="51" MaxReset="70" MinLevel="1" MaxLevel="820" NormalExp="25.0" MasterExp="25.0" />
		<Range MinReset="71" MaxReset="100" MinLevel="1" MaxLevel="820" NormalExp="20.0" MasterExp="20.0" />
		<Range MinReset="101" MaxReset="150" MinLevel="1" MaxLevel="820" NormalExp="15.0" MasterExp="15.0" />
		<Range MinReset="151" MaxReset="2000" MinLevel="1" MaxLevel="820" NormalExp="10.0" MasterExp="10.0" />
	</DynamicExpRangeList>
</ExpSystem>