<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### LastManStanding ###
//	Enable: Determines whether the event is active or not, 0/1
//	DieCount: Count of deaths during the event to get kicked out from it
//	MinPlayers: Minimum count of players participating the event to start it
//	MaxPlayers: Maximum count of players per room that can participate the event
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Minimum level to participate the event is 7
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// 
// ### LastManStanding::Event ###
//	Duration: Event play time, minutes
//	MapNumber: The map number the event runs on
//	StartX: The Start X coordinate of entire event area
//	StartY: The Start Y coordinate of entire event area
//	EndX: The End X coordinate of entire event area
//	EndY: The End Y coordinate of entire event area
//
// ### LastMandStanding::Registration ###
//	Time: The time to register for the event from the initial announce, minutes
//	MapNumber: Map Number to spawn the registration NPC on
//	NPCIndex: Index of Event Registration NPC
//	PosX: The X coordinate of the Registration NPC
//	PosY: The Y coordinate of the Registration NPC
//	Dir: Direction the Registration NPC looks at after spawn
//		~ 0: Central
//		~ 1: South-West
//		~ 2: South
//		~ 3: South-East
//		~ 4: East
//		~ 5: North-East
//		~ 6: North
//		~ 7: North-West
//		~ 8: West
//		~ -1: Random
//
//	ReqMoney: Amount of Money (Zen) to register for the event
//	ReqSpecialItem: Defines if a special item is required prior to register to the event, 0/1
//	SpecialItemCount: Count of special items required, ignored if ReqSpecialItem is set to 0
//	ItemCat: Category of the special item required for registration, refer to IGC_ItemLisr.xml, ignored if ReqSpecialItem is set to 0
//	ItemIndex: Index of the special item required for registration, refer to IGC_ItemLisr.xml, ignored if ReqSpecialItem is set to 0
//
// ### LastManStanding::Schedule::Start ###
//	Hour: Start hour of the event, 0-23
//	Minute: Start minute of the event, 0-59
//
// ### LastManStanding::RoomSettings::Room ###
//	MinReset: Minimum count of resets to qualify for specified room
//	MaxReset: Maximum count of resets to qualify for specified room
//	MapNumber: Map number the room is located on
//	StartX: The Start X coordinate of specified room
//	StartY: The Start Y coordinate of specified room
//	EndX: The End X coordinate of specified room
//	EndY: The End Y coordinate of specified room
//
// STRICTLY NO COMMENTS INSIDE TAGS 
-->	

<LastManStanding Enable="1" DieCount="2" MinPlayers="2" MaxPlayers="500">
	<Event Duration="15" MapNumber="6" StartX="146" StartY="78" EndX="160" EndY="60" />
	<Registration Time="15" MapNumber="0" NPCIndex="258" PosX="145" PosY="140" Dir="-1" ReqMoney="1000000" ReqSpecialItem="0" SpecialItemCount="1" ItemCat="14" ItemIndex="160" />

	<Schedule>
		<Start Hour="12" Minute="0" />
		<Start Hour="14" Minute="0" />
		<Start Hour="16" Minute="0" />
		<Start Hour="18" Minute="0" />
		<Start Hour="22" Minute="0" />
	</Schedule>

	<RoomSettings>
		<Room MinReset="0"  MaxReset="10" MapNumber="6" StartX="63"  StartY="204" EndX="64"  EndY="220" /> <!-- Arena Room 1 -->
		<Room MinReset="11" MaxReset="20" MapNumber="6" StartX="99"  StartY="205" EndX="105" EndY="222" /> <!-- Arena Room 2 -->
		<Room MinReset="21" MaxReset="30" MapNumber="6" StartX="136" StartY="203" EndX="142" EndY="221" /> <!-- Arena Room 3 -->
		<Room MinReset="31" MaxReset="35" MapNumber="6" StartX="171" StartY="202" EndX="177" EndY="220" /> <!-- Arena Room 4 -->
		<Room MinReset="36" MaxReset="40" MapNumber="6" StartX="209" StartY="202" EndX="215" EndY="221" /> <!-- Arena Room 5 -->
		<Room MinReset="41" MaxReset="45" MapNumber="6" StartX="209" StartY="161" EndX="214" EndY="179" /> <!-- Arena Room 6 -->
		<Room MinReset="46" MaxReset="50" MapNumber="6" StartX="136" StartY="160" EndX="142" EndY="179" /> <!-- Arena Room 7 -->
		<Room MinReset="51" MaxReset="60" MapNumber="6" StartX="209" StartY="120" EndX="215" EndY="138" /> <!-- Arena Room 8 -->
		<Room MinReset="61" MaxReset="70" MapNumber="6" StartX="98"  StartY="161" EndX="105" EndY="180" /> <!-- Arena Room 9 -->
		<Room MinReset="71" MaxReset="80" MapNumber="6" StartX="171" StartY="160" EndX="178" EndY="179" /> <!-- Arena Room 10 -->
	</RoomSettings>
</LastManStanding>