<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// FILE DESCRIPTION TO BE UPDATED SOON
//
// ### CryWolf ###
//	Enable: Activates or deactivates the event, 0/1
//
// ### CryWolf::Schedule::Start ###
//	Mode: Mode of schedule
//		0: Regular mode
//			Once finished event state is set to 0 (CRYWOLF_STATE_NONE) and event is started on next schedule
//			Hour and Minute must be configured for this mode, next schedule runs 
//		1: Repeat mode
//			Once finished event state is set automatically to 1 (CRYWOLF_STATE_NOTIFY_1) after ContinuanceTime
//	State: Defines event state, usually 1 for schedules
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//		1: CRYWOLF_STATE_NOTIFY_1 - Notice ~ Invasion Troops of the Balgass
//		2: CRYWOLF_STATE_NOTIFY_2 - Call for all to prepare for the attack
//		3: CRYWOLF_STATE_READY - Notice: Balgass is near CryWolf Fortress
//		4: CRYWOLF_STATE_START - Top of battle
//		5: CRYWOLF_STATE_END - Announcement: Winners and Losers
//		6: CRYWOLF_STATE_ENDCYCLE
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Month: Month of a year, 1-12, for Regular Mode (0) -1 value defines any month 
//	Day: Day of a month, 1-31, -1 for Regular Mode (0) -1 value defines any day
//	DayOfWeek: Day of the weekend the event runs on, 0-6 (starts from Sunday), for Regular Mode (0) -1 value defines any day of the week
//	Hour: Hour of event (state) start, 0-23
//	Minute: Minute of event (state) start, 0-59
//	ContinuanceTime: 
//
// ### CryWolf::CycleSettings::Cycle ###
//	State: Definition of state type in the cycle
//	Hours: Amount of hours of state duration
//	Minutes: Amount of minutes of state duration 
//	Seconds: Amount of seconds of state duration
//
// ### CryWolf::MonsterGroupSettings ###
//	MonsterAIChangeTime: 
//	BalgassAIGroup: Balgass AI Group, MonsterAIGroup.txt
//	BalgassTurnUpTime: Time to spawn Balgass, seconds
//
// ### CryWolf::MonsterGroupSettings::MonsterAIGroup ###
//	ID: Id of CryWolf monster groups, MonsterAIGroup.txt
//
// ### CryWolf::MvP_ScoreKillReward ###
//	Balgass: Scores count to award with for killing Balgass
//	DarkElf: Scores count to award with for killing Dark Elf
//	Balram: Scores count to award with for killing Balram
//	Soram: Scores count to award with for killing Soram
//	DeathSpirit: Scores count to award with for killing Death Spirit
//	Tanker: Scores count to award with for killing Tanker
//	Contractor: Scores count to award with for killing Contractor
//
// ### CryWolf::MvP_RankScoreReward ###
//	RankD: Scores count reward for specified rank type (D)
//	RankC: Scores count reward for specified rank type (C)
//	RankB: Scores count reward for specified rank type (B)
//	RankA: Scores count reward for specified rank type (A)
//	RankS: Scores count reward for specified rank type (S)
//
// ### CryWolf::MvP_RankExpReward ###
//	RankD: Experience amount to award with at specified rank (D)
//	RankC: Experience amount to award with at specified rank (C)
//	RankB: Experience amount to award with at specified rank (B)
//	RankA: Experience amount to award with at specified rank (A)
//	RankS: Experience amount to award with at specified rank (S)
//
// ### CryWolf::Benefits ###
//	Enable: Enables benefits system for winning the event, 0/1
//	PlusChaosRate: Chaos machine rate bonus, percentage
//	MonsterHPRate: Monster HP rate decrease, percentage
//	KundunHPRefill: Enables or disables Kundun HP Refill, 0/1
//
// ### CryWolf::Penalties ###
//	Enable: Enables penalties system for loosing the event, 0/1
//	GemDropPenaltyRate: Decreases Jewels drop rate by configured value, percentage ~ 1-100
//	GettingExpPenaltyRate: Decreases Exp by configured value, percentage ~ 1-100
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<CryWolf Enable="1">
	<Schedule>
		<Start Mode="0" State="1" Month="-1" Day="-1" DayOfWeek="-1" Hour="2" Minute="10" ContinuanceTime="-1" />
		<Start Mode="0" State="1" Month="-1" Day="-1" DayOfWeek="-1" Hour="4" Minute="10" ContinuanceTime="-1" />
	</Schedule>

	<CycleSettings>
		<Cycle State="1" Hours="0" Minutes="0" Seconds="600" /> <!-- CRYWOLF_STATE_NOTIFY_1 - Notice ~ Invasion Troops of the Balgass -->
		<Cycle State="2" Hours="0" Minutes="0" Seconds="300" /> <!-- CRYWOLF_STATE_NOTIFY_2 - Call for all to prepare for the attack -->
		<Cycle State="3" Hours="0" Minutes="0" Seconds="150" /> <!-- CRYWOLF_STATE_READY - Notice: Balgass is near CryWolf Fortress -->
		<Cycle State="4" Hours="0" Minutes="0" Seconds="900" /> <!-- CRYWOLF_STATE_START - Top of Battle -->
		<Cycle State="5" Hours="0" Minutes="0" Seconds="15" /> <!-- CRYWOLF_STATE_END - Announcement: Winners and Losers -->
		<Cycle State="6" Hours="0" Minutes="0" Seconds="10" /> <!-- CRYWOLF_STATE_ENDCYCLE -->
	</CycleSettings>

	<MonsterGroupSettings MonsterAIChangeTime="300" BalgassAIGroup="5" BalgassTurnUpTime="600">
		<MonsterAIGroup ID="2" />
		<MonsterAIGroup ID="3" />
		<MonsterAIGroup ID="4" />
		<MonsterAIGroup ID="6" />
		<MonsterAIGroup ID="7" />
		<MonsterAIGroup ID="8" />
		<MonsterAIGroup ID="9" />
		<MonsterAIGroup ID="10" />
		<MonsterAIGroup ID="11" />
		<MonsterAIGroup ID="12" />
		<MonsterAIGroup ID="13" />
	</MonsterGroupSettings>

	<MvP_ScoreKillReward Balgass="7000" DarkElf="3000" Balram="600" Soram="700" DeathSpirit="600" Tanker="1000" Contractor="6000" />
	<MvP_RankScoreReward RankD="0" RankC="1001" RankB="3001" RankA="5001" RankS="10001" />
	<MvP_RankExpReward RankD="0" RankC="200000" RankB="800000" RankA="1200000" RankS="1800000" />
	
	<Benefit Enable="1" PlusChaosRate="5" MonsterHPRate="90" KundunHPRefill="0" /> <!-- KundunHPRefill, 0/1 -->
	<Penalty Enable="0" GemDropPenaltyRate="70" GettingExpPenaltyRate="100" />
</CryWolf>