<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### SocketSystem ###
//	SphereDropOn: Enables or disables spheres drop, 0/1
//	SocketWeaponMix: Success rate for create items lvl 400 chaos machine, 40/100
//	SocketWeaponMixCost: cost zen mix.
//
// ### SocketSystem::SphereDrop ###
//	MapDropID: MapNumber for Drop Sphere
//	Rate: drop Rate chance, n/10000
//
// ### SocketSystem::Seed ###
//	ExtractMoney: Seed extraction cost in Zen
//
// ### SocketSystem::Seed::Sphere ###
//	CompositeMoney: Seed Sphere compose cost in Zen
//	SetMoney: Seed Sphere set cost in Zen
//	RemoveMoney: Seed Sphere removal cost in Zen
//
// ### SocketSystem::SocketRateSettings::Socket ### - one hand weapons only
//	CatID: ID of category from ItemList.xml
//	Count1: Success rate for 1 slot, n/10000, can be 0
//	Count2: Success rate for 2 slots, n/10000, can be 0
//	Count3: Success rate for 3 slots, n/10000, can be 0
//	Count4: Success rate for 4 slots, n/10000, can be 0
//	Count5: Success rate for 5 slots, n/10000, can be 0
//
// ### SocketSystem::SocketRateSettings::TwoHandWeapons ### - two hands weapons only
//	Count1: Success rate for 1 slot, n/10000, can be 0
//	Count2: Success rate for 2 slots, n/10000, can be 0
//	Count3: Success rate for 3 slots, n/10000, can be 0
//	Count4: Success rate for 4 slots, n/10000, can be 0
//	Count5: Success rate for 5 slots, n/10000, can be 0
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<SocketSystem SphereDropOn="1" SocketWeaponMix="80" SocketWeaponMixCost="1000000">
	<SphereDrop>
                 <!-- Rate: 1000/10000  - S12 Sphere drop. lvl 1 -->
	         <Map MapDropID="0" Rate="0" /> <!-- Lorencia -->
	         <Map MapDropID="37" Rate="500" />  <!-- Kanturu Ruins -->
	         <Map MapDropID="38" Rate="650" />  <!-- Kanturu 1 (Remain) -->
	         <Map MapDropID="57" Rate="800" />  <!-- Raklion -->
	</SphereDrop>
	
	<Seed ExtractMoney="1000000">
		<Sphere CompositeMoney="1000000" SetMoney="1000000" RemoveMoney="1000000" />
	</Seed>
	
	<SocketRateSettings>
		<Socket CatID="0" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Swords -->
		<Socket CatID="1" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Axes -->
		<Socket CatID="2" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Maces -->
		<Socket CatID="3" Count1="4000" Count2="2000" Count3="1500" Count4="300" Count5="150" /> <!-- Spears -->
		<Socket CatID="4" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Bows & Cross Bows -->
		<Socket CatID="5" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Staffs -->
		<Socket CatID="6" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Shield -->
		<Socket CatID="7" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Helmets -->
		<Socket CatID="8" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Armors -->
		<Socket CatID="9" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Pants -->
		<Socket CatID="10" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Gloves -->
		<Socket CatID="11" Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" /> <!-- Boots -->
		
		<TwoHandWeapons Count1="6000" Count2="4000" Count3="3000" Count4="1500" Count5="750" />
	</SocketRateSettings>

	<MapDropControlSocket>
		<Drop MapID="57" EnableDrop="1" /> <!-- Ranklion -->
		<Drop MapID="58" EnableDrop="1" /> <!-- Ranklion HATCHERY -->
	</MapDropControlSocket>
</SocketSystem>
