<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### MuunSystem::EnergyConvertSettings ###
//	StoneOfEvolutionPoint: Energy points for applying Stone of Evolution
//
// ### MuunSystem::EnergyConvertSettings::Muun ###
//	Rank: Rank of a Muun (max Muun rank defines IGC_MuunInfo.xml), -1 if not applies
//	RankPoint: Energy points to apply on Wizardy Stone for Muun of specified Rank
//	Level: Level of a Muun (max Muun level defines IGC_MuunInfo.xml), -1 if not applies
//	LevelPoint: Energy points to apply on Wizardy Stone for Muun of specified Level
//
// ### MuunSystem::RequiredItemsExchange::Item ### - Items required for exchange for a reward
//	Cat: Category of an item, ItemList.xml
//	Index: Index of an item, ItemList.xml
//	InventoryCheck: Inventory to check for required item
//		~ 0: Regular Inventory
//		~ 22: Muun Inventory
//	ItemCount: Count of items required for exchange
//	ItemBagIndex: Bag index the reward will be issued from, bags defines in BagListSettings section
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Modification of this section requires changes in MuunExchange.bmd file in Game Client
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### MuunSystem::BagListSettings::Bag ###
//	Index: Index of a Bag 
//	ItemCat: Category of reward item, ItemList.xml
//	ItemIndex: Index of reward item, ItemList.xml
//	ItemMinLevel: Minimum level of an item, 0-15
//	ItemMaxLevel: Maximum level of an item, 0-15
//	MuunEvoItemCat: Muun Pet item category, must be defined if reward is set to Evolution Stone (13,211), otherwise -1
//	MuunEvoItemIndex: Muun Pet item index, must be defined if reward is set to Evolution Stone (13,211), otherwise -1
//	Skill: 
//	Luck: 
//	Option: 
//	Exc:
//		-1: No exc option
//		-2: Random count of random options (based on rates from IGC_ExcellentOptions.xml)
//		-3;X: Specified count of random options, the 'X' defines count of excellent options, max 9 (options selection based on rates from IGC_ExcellentOptions.xml)
//		X;X;X;X;X;X;X;X;X: Defined excellent options, the 'X' is excellent option ID based on IGC_ExcellentOptions.xml, maximum 9 options can be defined
//
//	InventoryCheck: Inventory to put the reward to
//		~ 0: Regular Inventory
//		~ 22: Muun Inventory
//
// STRICTLY NO COMMENTS INSIDE TAGS 
-->

<MuunSystem>
	<EnergyConvertSettings StoneOfEvolutionPoint="2">
		<Muun Rank="1"	RankPoint="1"	Level="0" LevelPoint="4" />
		<Muun Rank="2"	RankPoint="2"	Level="1" LevelPoint="3" />
		<Muun Rank="3"	RankPoint="3"	Level="2" LevelPoint="6" />
		<Muun Rank="4"	RankPoint="4"	Level="3" LevelPoint="9" />
		<Muun Rank="5"	RankPoint="5"	Level="4" LevelPoint="12" />
		<Muun Rank="6"	RankPoint="6"	Level="5" LevelPoint="15" />
		<Muun Rank="-1"	RankPoint="-1"	Level="6" LevelPoint="18" />
		<Muun Rank="-1"	RankPoint="-1"	Level="7" LevelPoint="21" />
	</EnergyConvertSettings>

	<RequiredItemsExchange> <!-- Modification of this section requires changes in MuunExchange.bmd file -->
		<Item Cat="16" Index="240" InventoryCheck="22" ItemCount="2" ItemBagIndex="0" /> <!-- One Stone -->
		<Item Cat="16" Index="240" InventoryCheck="22" ItemCount="2" ItemBagIndex="1" /> <!-- Two Stones -->
		<Item Cat="16" Index="240" InventoryCheck="22" ItemCount="3" ItemBagIndex="2" /> <!-- Three Stones -->
		<Item Cat="16" Index="240" InventoryCheck="22" ItemCount="2" ItemBagIndex="3" /> <!-- Two Stones -->
		<Item Cat="16" Index="240" InventoryCheck="22" ItemCount="2" ItemBagIndex="4" /> <!-- Two Stones -->
		<Item Cat="16" Index="240" InventoryCheck="22" ItemCount="2" ItemBagIndex="5" /> <!-- Two Stones -->
	</RequiredItemsExchange>

	<BagListSettings>
		<Bag Index="0" ItemCat="16" ItemIndex="211" ItemMinLevel="0" ItemMaxLevel="0" MuunEvoItemCat="16" MuunEvoItemIndex="453" Skill="0" Luck="0" Option="0" Exc="-1" InventoryCheck="22" />
		<Bag Index="1" ItemCat="16" ItemIndex="211" ItemMinLevel="0" ItemMaxLevel="0" MuunEvoItemCat="16" MuunEvoItemIndex="16" Skill="0" Luck="0" Option="0" Exc="-1" InventoryCheck="22" />
		<Bag Index="2" ItemCat="16" ItemIndex="211" ItemMinLevel="0" ItemMaxLevel="0" MuunEvoItemCat="16" MuunEvoItemIndex="63" Skill="0" Luck="0" Option="0" Exc="-1" InventoryCheck="22" />
		<Bag Index="3" ItemCat="16" ItemIndex="211" ItemMinLevel="0" ItemMaxLevel="0" MuunEvoItemCat="16" MuunEvoItemIndex="326" Skill="0" Luck="0" Option="0" Exc="-1" InventoryCheck="22" />
		<Bag Index="4" ItemCat="16" ItemIndex="211" ItemMinLevel="0" ItemMaxLevel="0" MuunEvoItemCat="16" MuunEvoItemIndex="328" Skill="0" Luck="0" Option="0" Exc="-1" InventoryCheck="22" />
		<Bag Index="5" ItemCat="16" ItemIndex="211" ItemMinLevel="0" ItemMaxLevel="0" MuunEvoItemCat="16" MuunEvoItemIndex="330" Skill="0" Luck="0" Option="0" Exc="-1" InventoryCheck="22" />
	</BagListSettings>
</MuunSystem>
