<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.muemu.tech
// == (C) 2020 MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
// 
// ~~~~~~~~~~~~~~~~~~~~ SYSTEM EXPLANATION ~~~~~~~~~~~~~~~~~~~~
// CustomMix system allows adding own custom made Chaos Machine mixes.
// Specify material used in combination, and output item given when mix succeed.
// Every new Mix requires adding it to "Client/Data/Local/mix.bmd". Formula for meterial items:  (Item Category * 512) + ItemIndex
// Custom Mix Name and texts in game can be added to "Client/Data/Lang.mpr" - Text.txt
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ### CustomMix::Material ###
//	Cat: Item Category (ItemList.xml)
//	Index: Item Index (ItemList.xml)
//	MinLvl: Need Item Minimum Level.
//	MaxLvl: Need Item Maximum Level.
//	Option: Need Item Option(Aditional) Minimum(1= +4 - 2= +8 - 3= +12 - 4= +16 - 5= +20 - 6= +24 - 7= +28)
//	Dur:    Need Item Minimum Durability.
//	ItemCategory: # 0 = Need Item Normal
//	              # 1 = Need Item Excellent
//	              # 2 = Need Item Ancient
//	              # 3 = Need Item Socket
//
// ### CustomMix::Combination::Result ###
//	HeadCode: ID Mix Combination defined in (Mix.bmd)
//                PS: Minimum HeadCode: 89  - Maximum HeadCode: 255
//	Cat: Result Item Category (ItemList.xml)
//	Index: Result Item Index (ItemList.xml)
//
// ### CustomMix::Combination::Result::NeedItem ###
//	Level: Minimum Level item obtained. 
//	KeepOpt: Keep the Option.
//               # 0 = Do not keep any option.
//               # 1 = Keep Option Excellent.
//               # 2 = Keep Option Luck.
//               # 3 = Keep Option Ancient.
//               # 4 = Keep Option Socket.
//               # 5 = Keep Option Excellent and Luck.
//               # 6 = Keep Option Socket and Luck.
//               # 7 = Keep Option Ancient and Luck.
// 
//	Rate: Successrate Mix. default: 100/100
//	Material1: Need Material 1.
//	Cnt1: Quantity of item required of the Material1.
//	Material2: Need Material 2.
//	Cnt2: Quantity of item required of the Material2.
//	Material3: Need Material 3.
//	Cnt3: Quantity of item required of the Material3.
//	Material4: Need Material 4.
//	Cnt4: Quantity of item required of the Material4.
//	Material5: Need Material 5.
//	Cnt5: Quantity of item required of the Material5.
//	Material6: Need Material 6.
//	Cnt6: Quantity of item required of the Material6.
//
//
// STRICTLY NO COMMENTS INSIDE TAGS 
-->

<CustomMix>
	<Material>
	     <Item ID="0" Cat="14" Index="502"  MinLvl="0" MaxLvl="0" Option="0" Dur="0" ItemCategory="0" />
	     <Item ID="1" Cat="14" Index="503"  MinLvl="0" MaxLvl="0" Option="0" Dur="0" ItemCategory="0" />
	     <Item ID="2" Cat="14" Index="504"  MinLvl="0" MaxLvl="0" Option="0" Dur="0" ItemCategory="0" />
	     <Item ID="3" Cat="14" Index="505"  MinLvl="0" MaxLvl="0" Option="0" Dur="0" ItemCategory="0" />
	     <Item ID="4" Cat="14" Index="506"  MinLvl="0" MaxLvl="0" Option="0" Dur="0" ItemCategory="0" />
	     <Item ID="5" Cat="14" Index="508"  MinLvl="0" MaxLvl="0" Option="0" Dur="0" ItemCategory="0" />
	</Material>

	<Combination>	   
	     <Result HeadCode="89" Cat="14" Index="507"> <!-- Create JEWEL OF KONDAR -->
	       <!--  <NeedItem Lvl="0"  KeepOpt="128"  Rate="100" Material1="0" Cnt1="1" Material2="1" Cnt2="1" Material3="2" Cnt3="1" Material4="3" Cnt4="1" Material5="4" Cnt5="1" Material6="5" Cnt6="1" CostMixZen="0" /> -->
	     </Result>	  
	</Combination>
</CustomMix>