<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### MonsterGroupRegenSystem ###
//	SpawnNotice: Enables or disabled the spawn notice configurable in GroupSettings section, 0/1
//
// ### MonsterGroupRegenSystem::GroupSettings::Group ###
//	Index: Group number definition, unique in the section
//	Duration: Time after which monsters will be deleted if not killed, minutes - not used at the moment
//	MapNumber: Map to spawn the Monster Group on
//	BossMonsterIndex: Index of Boss Monster for the Group
//	BossMonsterName: Name of Boss Monster, used for in-file information only
//	SpawnNotice: Notice to display in-game upon spawn of the monsters group
//
// ### MonsterGroupRegenSystem::SpotSettings::Group ###
//	Index: Index of Group number, references to setting from GroupSettings section
//	StartX: Start X coordinate of spot spawn location for the Monster of the Group (StartX must be greater than EndX)
//	StartY: Start Y coordinate of spot spawn location for the Monster of the Group (StartY must be greater than EndY)
//	EndX: End X coordinate of spot spawn location for the Monster of the Group
//	EndY: End Y coordinate of spot spawn location for the Monster of the Group
//
// ### MonsterGroupRegenSystem::MonsterSettings::Group ###
//	Index: Index of Group number, references to setting from GroupSettings section
//
// ### MonsterGroupRegenSystem::MonsterSettings::Group::Monster ###
//	Index: Index of a monster belonging to the group, refer to IGC_MonsterList.xml
//	Count: Count of monsters of specified type to spawn
//	OverrideDefaultSettings: Determines whether to use monster attributes from IGC_MonsterList.xml or overrride them with attributes defined from this file, 0/1
//	EventID: ID of event item bag type defined in ItemBagScript.lua
//	HP: Value of health to set for specified monster
//	DamageMin: Value of minimum damage to set for specified monster
//	DamageMax: Value of maxumum damage to set for specified monster
//	Defense: Value of defense to set for specified monster
//	AttackRate: Value of Attack Rate to set for specified monster
//	DefenseRate: Value of Defense Rate to set for specified monster
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Override values of monster attributes applies only if OverrideDefaultSettings is set to 1
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### MonsterGroupRegenSystem::SpawnSettings::Group ###
//	Index: Index of Group number, references to setting from GroupSettings section
//
// ### MonsterGroupRegenSystem::SpawnSettings::Group::Spawn ###
//	DayOfWeek: Set day of the week to start(0-6) or leave default(DayOfWeek="-1") every day.
//	StartHour: Start hour for the spawn (0-23)
//	StartMinute: Start minute for the spawn (0-23)
//	AppearanceRate: Chance to process specified spawn, expressed in percent, 0-100
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<MonsterGroupRegenSystem SpawnNotice="1">
	<GroupSettings>
		<!-- <Group Index="0" Duration="60" MapNumber="56" BossMonsterIndex="561" BossMonsterName="Medusa" SpawnNotice="Medusa and her assistants has invaded Swamp of Clamness!!!" /> -->
	</GroupSettings>
 
	<SpotSettings>
		<Group Index="0">
			<!-- <Area StartX="50"  StartY="103" EndX="57"  EndY="114" /> -->
			<!-- <Area StartX="127" StartY="162" EndX="136" EndY="171" /> -->
			<!-- <Area StartX="149" StartY="10"  EndX="162" EndY="19" /> -->
			<!-- <Area StartX="178" StartY="114" EndX="184" EndY="129" /> -->
		</Group>
	</SpotSettings>
 
	<MonsterSettings>
		<Group Index="0">
			<!-- <Monster Index="560" Count="7" OverrideDefaultSettings="0" EventID="151" HP="150000" DamageMin="100" DamageMax="150" Defense="150" AttackRate="1000" DefenseRate="1000" /> -->
			<!-- <Monster Index="561" Count="1" OverrideDefaultSettings="1" EventID="150" HP="15000000" DamageMin="1000" DamageMax="1500" Defense="550" AttackRate="2000" DefenseRate="2000" /> -->
		</Group>
	</MonsterSettings>
 
	<SpawnSettings>
		<Group Index="0">
			<!-- <Spawn DayOfWeek="-1" StartHour="15" StarMinute="0" AppearanceRate="100" /> -->
		</Group> 
	</SpawnSettings>
</MonsterGroupRegenSystem>