<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### AcheronGuardianEvent ###
//	Enable: Deactivates or Activates the event, 0/1
//	Duration: Event duration, minutes
//	ChannelClose: Time of automated move from event map after event finish, minutes
//
//	### AcheronGuardianEvent::ActiveDay ###
//	Sun: Activates event on Sunday, 0/1
//	Mon: Activates event on Monday, 0/1
//	Tue: Activates event on Tuesday, 0/1
//	Wed: Activates event on Wednesday, 0/1
//	Thur: Activates event on Thursday, 0/1
//	Fri: Activates Event on Friday, 0/1
//	Sat: Activates event on Saturday, 0/1
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ NOTE ~ The event must stay disabled on Arca Battle event day
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### AcheronGuardianEvent::Schedule::Start ###
//	Hour: Hour of event start, 0-23
//	Minute: Minute of event start, 0-60
//	Unk:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ NOTE ~ Section accepts extra schedule entries
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### AcheronGuardianEvent::ObeliskInformation::Obelisk ###
//	Index: Index of event obelisk, unique in section, starting from 1
//	MapNumber: Map Number obelisk is placed on
//	PosX: X coordinate of the obelisk
//	PosY: Y coordinate of the obelisk
//	Name: Name of the obelisk, used for in-file description only
//
// ### AcheronGuardianEvent::MonsterGroupInformation::Monster ###
//	Group: Number of a group of monsters bunch, starting from 0
//	MapNumber: Map Number the monsters group is assigned to
//	Count: A number of time to spawn the monster group - for better understanding it is MonsterGroupMember * Count
//	RegenTime: Respawn time for the group of monsters, minutes
//
// ### AcheronGuardianEvent::MonsterGroupSpawn::Spawn ###
//	MonsterGroup: Monsters group number to spawn - refer to MonsterGroupInformation section
//	StartX: Start X coordinate for the monster group spawn, must be greater than EndX
//	StartY: Start Y coordinate for the monster group spawn, must be greater than EndY
//	EndX: End X coordinate for the monster group spawn, must be lower then StartX
//	EndY: End Y coordinate for the monster group spawn, must be lower than StartY
//
// ### AcheronGuardianEvent::MonsterGroupMember::Monster ###
//	Group: Monster group number - refer to MonsterGroupInformation section
//	Index: Index of a monster to be defined as a member of a group, see MonsterList.xml
//	SpawnSeq: Sequence of spawn of the monsters in the group, previously defined RegenTime applies here
//	Element: Element type for the monster
//		0: no elemental
//		1: Fire
//		2: Water
//		3: Earth
//		4: Wind
//		5: Darkness
//	Name: Name of a Monster, used for in-file description purpose only
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Reward selection is defined in Event_AcheronGuardian_Reward.xml
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// STRICTLY NO COMMENTS INSIDE TAGS 
-->

<AcheronGuardianEvent Enable="1" Duration="30" ChannelClose="1">
	<ActiveDay Sun="1" Mon="1" Tue="1" Wed="0" Thu="1" Fri="1" Sat="1" />
	
	<Schedule>
		<Start Hour="23" Minute="0" Unk="0" />
	</Schedule>
	
	<ObeliskInformation>
		<Obelisk Index="1" MapNumber="92" PosX="89"  PosY="41"  Name="Cursed Fire Tower" /> <!-- Alkmaar Area -->	
		<Obelisk Index="2" MapNumber="92" PosX="188" PosY="101" Name="Cursed Fire Tower" /> <!-- Ubaid Area -->	
		<Obelisk Index="3" MapNumber="96" PosX="162" PosY="54"  Name="Cursed Fire Tower" /> <!-- Debenter Area -->
	</ObeliskInformation>
	
	<MonsterGroupInformation>
		<Monster Group="0" MapNumber="92" Count="1" RegenTime="1" /> <!-- Alkmaar Area -->
		<Monster Group="1" MapNumber="92" Count="1" RegenTime="1" /> <!-- Ubaid Area -->
		<Monster Group="2" MapNumber="96" Count="1" RegenTime="1" /> <!-- Debenter Area -->
	</MonsterGroupInformation>

	<MonsterGroupSpawn>
	<!-- Alkmaar Area -->
		<Spawn MonsterGroup="0" StartX="86"  StartY="40"  EndX="87"  EndY="41" />
		<Spawn MonsterGroup="0" StartX="90"  StartY="41"  EndX="91"  EndY="42" />
		<Spawn MonsterGroup="0" StartX="89"  StartY="39"  EndX="90"  EndY="40" />
		<Spawn MonsterGroup="0" StartX="88"  StartY="43"  EndX="89"  EndY="44" />
	<!-- Ubaid Area -->
		<Spawn MonsterGroup="1" StartX="186" StartY="99"  EndX="187" EndY="100" />
		<Spawn MonsterGroup="1" StartX="186" StartY="102" EndX="187" EndY="103" />
		<Spawn MonsterGroup="1" StartX="189" StartY="102" EndX="190" EndY="103" />
		<Spawn MonsterGroup="1" StartX="188" StartY="100" EndX="189" EndY="101" />
	<!-- Debenter Area -->
		<Spawn MonsterGroup="2" StartX="160" StartY="55"  EndX="161" EndY="56" />
		<Spawn MonsterGroup="2" StartX="160" StartY="58"  EndX="161" EndY="59" />
		<Spawn MonsterGroup="2" StartX="163" StartY="58"  EndX="164" EndY="59" />
		<Spawn MonsterGroup="2" StartX="163" StartY="55"  EndX="164" EndY="56" />
	</MonsterGroupSpawn>
	
	<MonsterGroupMember>
	<!-- Alkmaar Area -->
		<Monster Group="0" Index="632" SpawnSeq="1" Element="2" Name="Cursed Undine" /> <!-- Water-->
		<Monster Group="0" Index="633" SpawnSeq="1" Element="1" Name="Cursed Salamander" /> <!-- Fire-->
		<Monster Group="0" Index="634" SpawnSeq="1" Element="4" Name="Cursed Sylphid" /> <!-- Wind -->
		<Monster Group="0" Index="635" SpawnSeq="1" Element="3" Name="Cursed Gnome" /> <!-- Earth -->
		<Monster Group="0" Index="636" SpawnSeq="1" Element="5" Name="Cursed Hellraiser" /> <!-- Darkness -->
		<Monster Group="0" Index="637" SpawnSeq="2" Element="1" Name="Cursed Sellihoden" /> <!-- Fire -->
		<Monster Group="0" Index="638" SpawnSeq="2" Element="2" Name="Cursed Ukanva" /> <!-- Water -->
		<Monster Group="0" Index="639" SpawnSeq="2" Element="4" Name="Cursed Silla" /> <!-- Earth -->
		<Monster Group="0" Index="640" SpawnSeq="2" Element="3" Name="Cursed Normus" /> <!-- Wind -->
		<Monster Group="0" Index="641" SpawnSeq="2" Element="5" Name="Cursed Muff" /> <!-- Darkness -->
	<!-- Ubaid Area -->
		<Monster Group="1" Index="632" SpawnSeq="1" Element="2" Name="Cursed Undine" /> <!-- Water -->
		<Monster Group="1" Index="633" SpawnSeq="1" Element="1" Name="Cursed Salamander" /> <!-- Fire -->
		<Monster Group="1" Index="634" SpawnSeq="1" Element="4" Name="Cursed Sylphid" /> <!-- Wind -->
		<Monster Group="1" Index="635" SpawnSeq="1" Element="3" Name="Cursed Gnome" /> <!-- Earth -->
		<Monster Group="1" Index="636" SpawnSeq="1" Element="5" Name="Cursed Hellraiser" /> <!-- Darkness -->	
		<Monster Group="1" Index="637" SpawnSeq="2" Element="1" Name="Cursed Sellihoden" /> <!-- Fire -->
		<Monster Group="1" Index="638" SpawnSeq="2" Element="2" Name="Cursed Ukanva" /> <!-- Water -->
		<Monster Group="1" Index="639" SpawnSeq="2" Element="4" Name="Cursed Silla" /> <!-- Earth -->
		<Monster Group="1" Index="640" SpawnSeq="2" Element="3" Name="Cursed Normus" /> <!-- Wind -->
		<Monster Group="1" Index="641" SpawnSeq="2" Element="5" Name="Cursed Muff" /> <!-- Darkness -->
	<!-- Debenter Area -->
		<Monster Group="2" Index="632" SpawnSeq="1" Element="2" Name="Cursed Undine" /> <!-- Water -->
		<Monster Group="2" Index="633" SpawnSeq="1" Element="1" Name="Cursed Salamander" /> <!-- Fire -->
		<Monster Group="2" Index="634" SpawnSeq="1" Element="4" Name="Cursed Sylphid" /> <!-- Wind -->	
		<Monster Group="2" Index="635" SpawnSeq="1" Element="3" Name="Cursed Gnome" /> <!-- Earth -->
		<Monster Group="2" Index="636" SpawnSeq="1" Element="5" Name="Cursed Hellraiser" /> <!-- Darkness -->
		<Monster Group="2" Index="637" SpawnSeq="2" Element="1" Name="Cursed Sellihoden" /> <!-- Fire -->
		<Monster Group="2" Index="638" SpawnSeq="2" Element="2" Name="Cursed Ukanva" /> <!-- Water -->
		<Monster Group="2" Index="639" SpawnSeq="2" Element="4" Name="Cursed Silla" /> <!-- Earth -->
		<Monster Group="2" Index="640" SpawnSeq="2" Element="3" Name="Cursed Normus" /> <!-- Wind -->	
		<Monster Group="2" Index="641" SpawnSeq="2" Element="5" Name="Cursed Muff" /> <!-- Darkness -->
	</MonsterGroupMember>
</AcheronGuardianEvent>