using System;

namespace MuEditor
{
	public class CMagicDamage
	{
		public int m_Number;

		public byte[] Name = new byte[32];

		public ushort 饭骇;

		public ushort 单固瘤;

		public ushort 荤侩付唱樊;

		public ushort 绢呼府萍;

		public uint 芭府;

		public uint Delay;

		public uint Eng;

		public ushort Cha;

		public byte 加己;

		public byte SkilluseType;

		public int SkillBrand;

		public byte KillCout;

		public StatuNumber iStatuNumber = new StatuNumber();

		public ClassNumber iClassNumber = new ClassNumber();

		public byte 胶懦珐农;

		public ushort 酒捞能锅龋;

		public ushort 胶懦鸥涝;

		public ushort 鞘夸塞;

		public ushort 家葛眉仿;

		public ushort 家葛SD;

		public ushort 鞘夸刮酶;

		public byte 公扁胶懦;

		public byte 单固瘤备盒;

		public ushort 滚橇牢郸胶;

		public byte 鸥百措惑;

		public byte 鸥百康开;

		public byte 荤芭府郴厘局拱;

		public byte 鸥百卵扁;

		public byte 呕巴眉农;

		public byte 厘厚眉农;

		public ushort UNK;

		public CMagicDamage()
		{
		}
	}
}