<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Event Start time and other conditions are managed by IGC_InvasionManager.xml
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### AttackEvent ###
//	Index: Index of a monster to spawn, accepted only 53-54
//	MapNumber1: Index of map number to spawn the monster on
//	MapNumber2: Index of map number to spawn the monster on
//	MapNumber3: Index of map number to spawn the monster on
//	MapNumber4: Index of map number to spawn the monster on
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ The monsters are spawned in randomly selected map, one of 4.
//~~ Value -1 disables use of possible map location.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//	Distance: Distance to spawn the monsters from start coordinates
//	StartX: Start X coordinate to spawn the monsters, must be lower or equal to StartY
//	StartY: Start Y coordinate to spawn the monsters, must be greater or equal to StartX
//	EndX: End X coordinate to spawn the monsters, must be lower or equal to EndY
//	EndY: End Y coordinate to spawn the monsters, must be greater or equal to EndX
//	Dir: Direction the monster looks at after spawn
//		~ 0: Central
//		~ 1: South-West
//		~ 2: South
//		~ 3: South-East
//		~ 4: East
//		~ 5: North-East
//		~ 6: North
//		~ 7: North-West
//		~ 8: West
//		~ -1: Random
//	Count: Count of monsters to spawn
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<AttackEvent>
	<Spawn Index="53" MapNumber1="2" MapNumber2="-1" MapNumber3="-1" MapNumber4="-1" Distance="30" StartX="10" StartY="10" EndX="240" EndY="240" Dir="-1" Count="1" /> <!-- Golden Titan ~ must be initialized before Golden Soldier -->
	<Spawn Index="54" MapNumber1="2" MapNumber2="-1" MapNumber3="-1" MapNumber4="-1" Distance="30" StartX="10" StartY="10" EndX="240" EndY="240" Dir="-1" Count="2" /> <!-- Golden Soldier -->
	<Spawn Index="55" MapNumber1="0" MapNumber2="3" MapNumber3="-1" MapNumber4="-1" Distance="30" StartX="10" StartY="10" EndX="240" EndY="240" Dir="-1" Count="1" /> <!-- Death King ~ must be initialized before Death Bone -->
	<Spawn Index="56" MapNumber1="0" MapNumber2="3" MapNumber3="-1" MapNumber4="-1" Distance="30" StartX="10" StartY="10" EndX="240" EndY="240" Dir="-1" Count="2" /> <!-- Death Bone -->
</AttackEvent>