<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.muemu.tech
// == (C) 2021 MUEMU
// == UPDATE: 12.0.9.7(1)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### PentagramSystem::CombinationMaterials::Combination ### - Refine Mixes, Adniel NPC
//	Index: Index of a Mix (unique)
//	SuccessRate: Success rate for the mix, n/10000
//	ItemCat1: First mix material category
//	ItemIndex1: First mix material index
//	ItemCount1: Count of item 1 required for the mix
//	ItemCat2: Second mix material category
//	ItemIndex2: Second mix material category
//	ItemCount2: Count of item 2 required for the mix
//	ItemCat3: Third mix material category
//	ItemIndex3: Third mix material category
//	ItemCount3: Count of item 3 required for the mix
//	ItemCat4: Fourth mix material category
//	ItemIndex4: Fourth mix material category
//	ItemCount4: Count of item 4 required for the mix
//	ReqMoney: Required Money (Zen) for the Mix
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ if material does not apply use -1 value for ItemCat and ItemIndex
//~~ for ItemCount use 0 value if materials are set to -1
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### PentagramSystem::CombinationResult::Result ### - Results (items) of Mixes from CombinationMaterials section
//	Index: Index of the Mix (must match index of combination defined in CombinationMaterials section)
//	SuccessRate1: Success Rate for first item, n/10000
//	ItemCat1: First item result category
//	ItemIndex1: First item result index
//	ItemCount1: Count of item 1 result 
//	SuccessRate2: Success Rate for second item, n/10000
//	ItemCat2: Second item result category
//	ItemIndex2: Second item result index
//	ItemCount2: Count of item 2 result
//	SuccessRate3: Success Rate for third item, n/10000
//	ItemCat3: Third item result category
//	ItemIndex3: Third item result index
//	ItemCount3: Count of item 3 result
//	SuccessRate4: Success Rate for fourth item, n/10000
//	ItemCat4: Fourth item result category
//	ItemIndex4: Fourth item result index
//	ItemCount4: Count of item 4 result
//	SuccessRate5: Success Rate for fifth item, n/10000
//	ItemCat5: Fifth item result category
//	ItemIndex5: Fifth item result index
//	ItemCount5: Count of item 5 result
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ if result does not apply use -1 value for ItemCat and ItemIndex
//~~ for ItemCount use 0 value if result item is set to -1
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<PentagramSystem>
	<CombinationMaterials>
		<Combination Index="1"  SuccessRate="5000" ItemCat1="12" ItemIndex1="145" ItemCount1="1" ItemCat2="14" ItemIndex2="13"	ItemCount2="1" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="100000" /> <!-- Errtel Creation -->
		<Combination Index="2"  SuccessRate="10000" ItemCat1="14" ItemIndex1="309" ItemCount1="1" ItemCat2="14" ItemIndex2="310" ItemCount2="1" ItemCat3="14" ItemIndex3="311" ItemCount3="1" ItemCat4="14" ItemIndex4="312" ItemCount4="1" ReqMoney="100000000" /> <!-- Slot of Radiance Assembly -->
		<Combination Index="3"	SuccessRate="10000" ItemCat1="101" ItemIndex1="1" ItemCount="1" ItemCat2="14" ItemIndex2="317" ItemCount2="1" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="100000" /> <!-- Element Change -->
	</CombinationMaterials>
	
	<CombinationResult>
		<Result Index="1" SuccessRate1="4000" ItemCat1="12" ItemIndex1="221" ItemCount1="1" SuccessRate2="3000" ItemCat2="12" ItemIndex2="231" ItemCount2="1" SuccessRate3="2000" ItemCat3="12" ItemIndex3="241" ItemCount3="1" SuccessRate4="1000" ItemCat4="12" ItemIndex4="251" ItemCount4="1" SuccessRate5="0" ItemCat5="-1" ItemIndex5="-1" ItemCount5="0" /> <!-- Errtel Creation -->		
		<Result Index="2" SuccessRate1="10000" ItemCat1="14" ItemIndex1="316" ItemCount1="1" SuccessRate2="0" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" SuccessRate3="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" SuccessRate4="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" SuccessRate5="0" ItemCat5="-1" ItemIndex5="-1" ItemCount5="0" /> <!-- Slot of Radiance Assembly -->
		<Result Index="3" SuccessRate1="10000" ItemCat1="101" ItemIndex1="1" ItemCount1="1" SuccessRate2="0" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" SuccessRate3="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" SuccessRate4="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" SuccessRate5="0" ItemCat5="-1" ItemIndex5="-1" ItemCount5="0" /> <!-- Element Change -->
	</CombinationResult>

	<LevelUpgradeSettings>
		<Errtel ExpectedLevel="1"  InitialLevel="0" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="1" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="100000" />
		<Errtel ExpectedLevel="2"  InitialLevel="1" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="1" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="150000" />
		<Errtel ExpectedLevel="3"  InitialLevel="2" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="2" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="200000" />
		<Errtel ExpectedLevel="4"  InitialLevel="3" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="2" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="250000" />
		<Errtel ExpectedLevel="5"  InitialLevel="4" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="3" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="300000" />
		<Errtel ExpectedLevel="6"  InitialLevel="5" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="3" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="350000" />
		<Errtel ExpectedLevel="7"  InitialLevel="6" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="4" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="400000" />
		<Errtel ExpectedLevel="8"  InitialLevel="7" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="5" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="450000" />
		<Errtel ExpectedLevel="9"  InitialLevel="8" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="6" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="500000" />
		<Errtel ExpectedLevel="10" InitialLevel="9" Count="1" ItemCat1="12" ItemIndex1="288" ItemCount1="7" ItemCat2="-1" ItemIndex2="-1" ItemCount2="0" ItemCat3="-1" ItemIndex3="-1" ItemCount3="0" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="600000" />
	</LevelUpgradeSettings>
	
	<RankUpgradeSettings>
		<Errtel ExpectedRank="2" InitialRank="1" Count="1" ItemCat1="12" ItemIndex1="151" ItemCount1="1" ItemCat2="12" ItemIndex2="30" ItemCount2="1" ItemCat3="100" ItemIndex3="1" ItemCount3="1" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="100000" />		
		<Errtel ExpectedRank="3" InitialRank="2" Count="1" ItemCat1="12" ItemIndex1="151" ItemCount1="3" ItemCat2="12" ItemIndex2="30" ItemCount2="1" ItemCat3="100" ItemIndex3="1" ItemCount3="1" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="100000" />		
		<!-- <Errtel ExpectedRank="4" InitialRank="3" Count="1" ItemCat1="12" ItemIndex1="151" ItemCount1="6" ItemCat2="12" ItemIndex2="30" ItemCount2="1" ItemCat3="100" ItemIndex3="1" ItemCount3="1" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="150000" /> -->		
		<!-- <Errtel ExpectedRank="5" InitialRank="4" Count="1" ItemCat1="12" ItemIndex1="151" ItemCount1="9" ItemCat2="12" ItemIndex2="30" ItemCount2="1" ItemCat3="100" ItemIndex3="1" ItemCount3="1" ItemCat4="-1" ItemIndex4="-1" ItemCount4="0" ReqMoney="200000" /> -->		
	</RankUpgradeSettings>
	
	<RankUpgradeSocketRate>
		<Errtel Rank="2" Socket2Rate="10000" Socket3Rate="0" Socket4Rate="0" Socket5Rate="0" SuccessRateLv7="10000" SuccessRateLv8="10000" SuccessRateLv9="10000" SuccessRateLv10="10000" />       
		<Errtel Rank="3" Socket2Rate="0" Socket3Rate="10000" Socket4Rate="0" Socket5Rate="0" SuccessRateLv7="10000" SuccessRateLv8="10000" SuccessRateLv9="10000" SuccessRateLv10="10000" />      
		<!-- <Errtel Rank="4" Socket2Rate="0" Socket3Rate="0" Socket4Rate="10000" Socket5Rate="0" SuccessRateLv7="10000" SuccessRateLv8="10000" SuccessRateLv9="10000" SuccessRateLv10="10000" /> -->       
		<!-- <Errtel Rank="5" Socket2Rate="0" Socket3Rate="0" Socket4Rate="0" Socket5Rate="10000" SuccessRateLv7="10000" SuccessRateLv8="10000" SuccessRateLv9="10000" SuccessRateLv10="10000" /> -->  
	</RankUpgradeSocketRate>
	
	<SpecialMode>
		<Errtel SpecialModeOpenRate="0" OneOptLevelUpSuccessRate="2500" TwoOptLevelUpSuccessRate="2500" ThreeOptLevelJumpRate="2500" FourOptLevelJumpRate="2500" />		
	</SpecialMode>
</PentagramSystem>