<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### GrandReset ###
//	Enable:             0: No / 1: Yes
//	MaximumGReset: Maximum of Grand Resets allowed for /grandreset command, user Free.
//	MaximumGResetVip: Maximum of Grand Resets allowed for /grandreset command, user Vip.
//
// ### GrandReset::Active ###
//	ResetMasterLevel:   Reset Master Level character. 0: No / 1: Yes
//	ResetCheckItem:     User need to empty inventory. 0: No / 1: yes
//	ResetMove:          0: Stay at the same place after grandreset / 1: Teleport to initial map when reset
//	ResetAllStats:      0: Static points / 1: Reset All Stats.
//
// ### GrandReset::Reward ###
//
// ### GrandReset::GrandResetList ###
//	ClearAllResets:     Delete all reset in the character.
//                           0: No, will only remove the configured MinReset
//                           1: Yes, remove all the reset that the character has. (recommended)
//	ReqLevel:           Minimum level required.
//	MinReset:           Minimum reset requered. 
//	MaxReset:           Maximum reset range to jump to the next list.
//	MinGReset:          Minimum GrandReset required.
//	MaxGReset:          Maximum GrandReset range to jump to the next list.
//	AddPoint:           Add LevelUpPoint for reward. Formula: AddPoint * GrandResets
//	AddMLPoint:         Add MasterPoint for reward.
//	ReqMoney:           Zen required for GrandReset.
//
// ### GrandReset::RewardCoin ### 
//	EnableRewardCoin:    Enable reward obtained, 0: No / 1: Yes
//	MinGReset:           Start range of GrandReset count to apply the rule
//	MaxGReset:           End range of GrandReset count to apply the rule
//	WCoin:               Amount to obtain WCoin.
//	GoblinPoint:         Amount to obtain GoblinPoint.
//	Ruud:                Amount to obtain Ruud.
//	CoinMultiplicate:    Amount obtained * CoinMultiplicate    for user free.
//	CoinMultiplicateVip: Amount obtained * CoinMultiplicateVip for user Vip.
//
// ### GrandReset::Requirement ###
//  Configure item required to make reset. Item must be available in player's inventory and will be removed after reset.
//
-->

<GrandReset Enable="0" MaximumGReset="5" MaximumGResetVip="10">

	<Active ResetMasterLevel="1" ResetCheckItem="0" ResetMove="1" ResetAllStats="1"/>

	<GrandResetList ClearAllResets="1">
		<Range ReqLevel="400" MinReset="100" MaxReset="9999" MinGReset="0" MaxGReset="5"  ReqMoney="1000000" AddPoint="5000" AddMLPoint="0"/>
		<Range ReqLevel="400" MinReset="100" MaxReset="9999" MinGReset="6" MaxGReset="20" ReqMoney="2500000" AddPoint="7500" AddMLPoint="0"/>
	</GrandResetList>

	<Requirement ReqItemFromGrandReset="0">
		<Item Category="14" ItemIndex="42" Level="0" Luck="0" Skill="0" />
	</Requirement>

	<RewardCoin EnableRewardCoin="0">
		<Range MinGReset="1"  MaxGReset="5"  WCoin="1000" GoblinPoint="2000" Ruud="500"  CoinMultiplicate="1" CoinMultiplicateVip="2" />
		<Range MinGReset="6"  MaxGReset="20" WCoin="3000" GoblinPoint="5000" Ruud="2000" CoinMultiplicate="1" CoinMultiplicateVip="2" />
	</RewardCoin>

</GrandReset>