<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
//~~ General explanation of PK System ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// 	Player will gain points starting from PK level 1. To get rid of the PK status, player will have to hunt monsters and clear points.
//	Point deduction formula: Monster Level/PointDeductionDivisor). The "General" section below is the chart allowing to configure
//	accumulation of PK points for each level. Points will continue to accumulate after PK Level 3. (Not Capped). Player can see own
//	points by visiting "Pasi the Mage" at Lorencia.
//
//	Starting from PK level 2, player will automatically start at Lorencia after reconnecting.
//	Player can now attack or be attacked by both players and monsters at PK level 3.
//	At PK level 1 or higher, players are restricted from connecting to Non-PVP servers.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// ### PlayerKillSystem ###
//	DisablePKLevelIncrease: Disables PK Level increase for murder, 0/1
//	DisablePenalty: Disables any sort of penalties for Murderers, 0/1
//	PKCanUseshops: Makes PK able to use shops, 0/1
//	DropExpensiveItems: Defines whether to drop expensive (e.g. exc and ancient) off from PK upon kill (wings, period and lucky items are excluded), 0/1
//	MaxItemLevelDrop: Item of level above or equal to the value will not drop off from the PK upon kill, 0-15
//	PointDeductionDivisor: Divisor which will apply on PK Points deduction formula: MonsterLevel/PointDeductionDivisor
//	MurdererPointIncrease: PK points to increase for each additional kill at murdered level (3)
//	Description: Used for logs, editors and in-file description purpose only
//
// ### PlayerKillSystem::PKClearCommand ###
//	Enable: Activates the PK Clear COmmand, 0/1
//	Cost: Usage cost in Zen of PK Clear Command
//	CostMultiplyByKillCount: Cost multiplier by kill count
//
// ### PlayerKillSystem::General::PK ###
//	Level: Level of PK, do not change the configuration of Level attribute
//	ReqPoint: Minimum point required to gain specified level of PK
//	ItemLoseRateOnMonsterKill: Chance of dropping off part of equipment on being killed by Monster at specified PK Level, 0-100 (%)
//	ItemLoseRateOnPlayerKill: Chance of dropping off part of equipment on being killed by Player at specified PK Level, 0-100 (%)
//	ZenDeductionRateOnMonsterKill: Amount of Zen to deduct on being killed by Monster, 0-100 (%) - applies to player level greater than 10
//	ZenDeductionRateOnPlayerKill: Amount of Zen to deduct on being killed by Player, 0-100 (%) - applies to player level greater than 10
//	WarpChargeMultiplier: Multiplier of warp (M) cost at specified PK Level
//	CanSummonByDarkLord: Allows to block ability of summoning by Dark Lord, 0/1
//
// ### PlayerKillSystem::ExpDeduction::PK ###
//	Level: Level of PK status the configuration applies to
//
// ### PlayerKillSystem::ExpDeduction::PK::LevelRange ###
//	Start: Start range of level to apply specified deduction rate to
//	End: End range of level to apply specified deduction rate to
//	DeductionRate: Amount of Exp to deduct on being killed by Monster, 0-100 (%)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ A "MAX" value can be defined, represents sum of max possible regular and master level configured in IGC_Common.ini
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<PlayerKillSystem DisablePKLevelIncrease="0" DisablePenalty="0" PKCanUseshops="0" DropExpensiveItems="0" MaxItemLevelDrop="8" PointDeductionDivisor="2" MurdererPointIncrease="3600">
<PKClearCommand Enable="1" Cost="1000000" CostMultiplyByKillCount="1" />
	<General>
		<PK Level="3" ReqPoint="0" ItemLoseRateOnMonsterKill="6" ItemLoseRateOnPlayerKill="0" ZenDeductionRateOnMonsterKill="4" ZenDeductionRateOnPlayerKill="0" WarpChargeMultiplier="1" CanSummonByDarkLord="1" Description="Normal" />
		<PK Level="4" ReqPoint="21600" ItemLoseRateOnMonsterKill="25" ItemLoseRateOnPlayerKill="25" ZenDeductionRateOnMonsterKill="4" ZenDeductionRateOnPlayerKill="0" WarpChargeMultiplier="1" CanSummonByDarkLord="1" Description="Warning" />
		<PK Level="5" ReqPoint="43200" ItemLoseRateOnMonsterKill="50" ItemLoseRateOnPlayerKill="50" ZenDeductionRateOnMonsterKill="4" ZenDeductionRateOnPlayerKill="0" WarpChargeMultiplier="50" CanSummonByDarkLord="0" Description="PK Level 2" />
		<PK Level="6" ReqPoint="86400" ItemLoseRateOnMonsterKill="90" ItemLoseRateOnPlayerKill="90" ZenDeductionRateOnMonsterKill="4" ZenDeductionRateOnPlayerKill="0" WarpChargeMultiplier="50" CanSummonByDarkLord="0" Description="Murderer Level" />
	</General>
	
	<ExpDeduction>
		<PK Level="3"> <!-- Normal -->
			<LevelRange Start="11" End="150" DeductionRate="3" />
			<LevelRange Start="151" End="220" DeductionRate="2" />
			<LevelRange Start="221" End="MAX" DeductionRate="1" />
		</PK>
		<PK Level="4"> <!-- Warning -->
			<LevelRange Start="11" End="150" DeductionRate="5" />
			<LevelRange Start="151" End="220" DeductionRate="5" />
			<LevelRange Start="221" End="MAX" DeductionRate="5" />
		</PK>
		<PK Level="5"> <!-- PK Level 2 -->
			<LevelRange Start="11" End="150" DeductionRate="10" />
			<LevelRange Start="151" End="220" DeductionRate="10" />
			<LevelRange Start="221" End="MAX" DeductionRate="10" />
		</PK>
		<PK Level="6"> <!-- Murdered Level -->
			<LevelRange Start="11" End="150" DeductionRate="20" />
			<LevelRange Start="151" End="220" DeductionRate="20" />
			<LevelRange Start="221" End="MAX" DeductionRate="20" />
		</PK>
	</ExpDeduction>
</PlayerKillSystem>