<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.muemu.tech
// == (C) 2020 MUEMU
// == Update: 12.0.8.7
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### TvTEvent ###
//	Enable:           Enable TvTEvent. 0 = No / 1 = Yes
//	UseEventItemBag:  Enable/Disable EventItemBag Reward - 0/1.
//	TypeRewardPlayer: 0 - Universal reward from file "Reward_AllPlayer.xml" located in ItemBags.
//                        1 - Separate Reward for each class - defined in TvT ItemBag files.
//
// ### TvTEvent::NPC ###
//	NpcID:        Type of NPC to use for entering the Event. default: 380 or search in IGC_MonsterList.xml
//	Map:          Map ubicate Npc. default: 0(Lorencia)
//	CoordX:       coordinates (X) ubicate npc.
//	CoordY:       coordinates (Y) ubicate npc.
//	Dir:          Address where the Npc will look. default: 3
//	UseBlockZone: Use the Door lock. default: 1
//                    PS: It is to block the entrance to the fight zone before the event starts.
//
//
// ### TvTEvent::Event ###
//	EventTime:    Duration Event. expressed in minutes.
//	MinUserEnter: Minimum users need to start the event..
//	MaxUserEnter: Maximum users that can enter.
//	AlarmTime:  Notification of admission to the event. will notify minutes before the
//                    configured time to enter and once the countdown is finished and the
//                    configured time will not be able to enter and the npc will be
//                    automatically removed from the location.
//	StandTime:    Waiting time once the event entry time is over.
//	CloseTime:    Minutes to be moved to lorencia once the event is over.
//
// ### TvTEvent::Requirement ###
//	ReqItemCount:  Quantity items required. in case use 0 requirement item is disable.
//	ReqItemID:     Item ID. calculate(ItemCategory * 512 + ItemIndex)
//	ReqItemLvl:    Item Level.
//	MinLevel:      Minimum Level need enter event.
//	MaxLevel:      Maximum Level need enter event.
//	MinReset:      Minimum Reset need enter event.
//	MaxReset:      Maximum Reset need enter event.
//	MinGrandReset: Minimum GrandReset need enter event.
//	MaxGrandReset: Maximum GrandReset need enter event.
//
//
//        PS: Remember that the NPC of the event will be automatically 
//            added to the Map and configured strings once the event starts.No need to add it to IGC_MonsterSpawn.xml
//
//
// STRICTLY NO COMMENTS INSIDE TAGS 
-->

<TvTEvent Enable="0" UseEventItemBag="1" TypeRewardPlayer="0">

	<NPC NpcID="380">
	    <Info Map="0" CoordX="130" CoordY="121" Dir="3" UseBlockZone="1"/>
	</NPC>
	
	<Schedule>
	     <Time Index="0" Year="-1" Month="-1" Day="-1" DayOfWeek="-1" Hour="0"  Minute="40" Second="0" /> 
	     <Time Index="0" Year="-1" Month="-1" Day="-1" DayOfWeek="-1" Hour="0"  Minute="55" Second="0" /> 
	</Schedule>
	
	<Reward>
	    <Info Index="0" RewardWCoinC="5" RewardWCoinP="10" RewardWCoinG="20"/>
	</Reward>
	
	<Event>
	    <Info Index="0" Name="TvT Event" AlarmTime="5" StandTime="1" EventTime="5" CloseTime="3" EventMap="6" WaitingGate="568" BluTeamGate="567" RedTeamGate="569"/>
	</Event>
	
	<Requirement>
	    <Info Index="0" ReqItemCount="0" ReqItemID="0" ReqItemLvl="0" MinLevel="6" MaxLevel="-1" MinReset="-1" MaxReset="-1" MinGrandReset="-1" MaxGrandReset="-1"/>
	</Requirement>
	
</TvTEvent>