<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.tech
// == (C) 2019 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
// ### ArcaBattleEvent ###
//	Enable: Deactivates or Activates the event, 0/1
//	MinGuildMember:
//	MasterRegTime: Time to register guild by Guild Master, minutes
//	MemberRegTime: Time to register by Guild Members after guild is registered by Guild Master, minutes
//	ProgressWait:
//	PartyWait:
//	Duration: Event duration, minutes
//	ChannelClose: Time of automated move from event map after event finish, minutes
//
//	### ArcaBattleEvent::ActiveDay ###
//	Sun: Activates event on Sunday, 0/1
//	Mon: Activates event on Monday, 0/1
//	Tue: Activates event on Tuesday, 0/1
//	Wed: Activates event on Wednesday, 0/1
//	Thur: Activates event on Thursday, 0/1
//	Fri: Activates Event on Friday, 0/1
//	Sat: Activates event on Saturday, 0/1
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	~ NOTE ~ The event must stay disabled on Acheron Guardian event day
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### ActiveDay::Schedule::Start ###
//	Hour: Hour of event start, 0-23
//	Minute: Minute of event start, 0-60
//	Unk:
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	~ NOTE ~ Section accepts extra schedule entries
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### ArcaBattleEvent::ObeliskInformation::Obelisk ###
//	Index: Index of event obelisk, unique in section, starting from 1
//	MapNumber: Map Number obelisk is placed on
//	Type: Type of Obelisk - see MonsterList.xml -> Index
//	PosX: X coordinate of the obelisk
//	PosY: Y coordinate of the obelisk
//	HP: Health of Obelisk at start of the event
//	OccupyHP: Health of occupied Obelisk
//	RegenTime: Time in which destroyed Obelisk will respawn after, milliseconds
//	Name: Name of the obelisk, used for in-file description only
//
// ### ArcaBattleEvent::AuraPositionSettings::Aura ###
//	Index: Index of event obelisk, see definitions in ObeliskInformation section
//	MapNumber: Map Number the obelisk is located on
//	PosX: The X Coordinate of the obelisk
//	PosY:  The Y coordinate of the obelisk
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	~ NOTE ~ Required three obelisks to be defined per group
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### ArcaBattleEvent::MonsterGroupInformation::Monster ###
//	Group: Number of a group of monsters bunch, starting from 0
//	MapNumber: Map Number the monsters group is assigned to
//	Count: A number of time to spawn the monster group - for better understanding it is MonsterGroupMember * Count
//	RegenTime: Respawn time for the group of monsters, minutes
//
// ### ArcaBattleEvent::MonsterGroupSpot::Spot ###
//	MonsterGroup: Monsters group number to spawn - refer to MonsterGroupInformation section
//	StartX: Start X coordinate for the monster group spawn, must be greater than EndX
//	StartY: Start Y coordinate for the monster group spawn, must be greater than EndY
//	EndX: End X coordinate for the monster group spawn, must be lower then StartX
//	EndY: End Y coordinate for the monster group spawn, must be lower than StartY
//
// ### ArcaBattleEvent::MonsterGroupMember::Monster ###
//	Group: Monster group number - refer to MonsterGroupInformation section
//	Index: Index of a monster to be defined as a member of a group, see MonsterList.xml
//	Name: Name of a Monster, used for in-file description purpose only
//
// ### ArcaBattleEvent::PlayerSpawnSettings::Spawn ###
//	Group: Number of players group, starting from 0
//	MapNumber: Map number the players group will be spawned on
//	StartX: Start X coordinate the players group will be spawned
//	StartY: Start Y coordinate the players group will be spawned
//	EndX: EndX coordinate the players group will be spawned
//	EndY: EndY coordinate the players group will be spawned
//
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	~ INFO ~ Reward for the item can be configured in Buff_AkeronTower_Drop.xml
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// STRICTLY NO COMMENTS INSIDE TAGS 
-->

<ArcaBattleEvent Enable="1" MinGuildMember="10" MasterRegTime="10" MemberRegTime="10" ProgressWait="3" PartyWait="5" Duration="30" ChannelClose="10">
	<ActiveDay Sun="0" Mon="0" Tue="0" Wed="1" Thu="0" Fri="0" Sat="0" />

	<Schedule>
		<Start Hour="22" Minute="0" Unk="0" />
	</Schedule>

	<ObeliskInformation>
		<Obelisk Index="1" MapNumber="92" Type="598" PosX="89"  PosY="41"  HP="500000" OccupyHP="300000" RegenTime="20000" Name="Fire Tower" /> <!-- Alkmaar Area -->	
		<Obelisk Index="2" MapNumber="92" Type="598" PosX="188" PosY="101" HP="500000" OccupyHP="300000" RegenTime="20000" Name="Fire Tower" /> <!-- Ubaid Area -->	
		<Obelisk Index="3" MapNumber="96" Type="598" PosX="162" PosY="54"  HP="500000" OccupyHP="300000" RegenTime="20000" Name="Fire Tower" /> <!-- Debenter Area -->
	</ObeliskInformation>

	<AuraPositionSettings>
		<Aura Index="1" MapNumber="92" PosX="89"  PosY="58" />
		<Aura Index="1" MapNumber="92" PosX="84"  PosY="30" />
		<Aura Index="1" MapNumber="92" PosX="104" PosY="36" />
	<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
		<Aura Index="2" MapNumber="92" PosX="175" PosY="102" />
		<Aura Index="2" MapNumber="92" PosX="192" PosY="110" />
		<Aura Index="2" MapNumber="92" PosX="200" PosY="96" />
	<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
		<Aura Index="3" MapNumber="96" PosX="154" PosY="60" />
		<Aura Index="3" MapNumber="96" PosX="162" PosY="45" />
		<Aura Index="3" MapNumber="96" PosX="165" PosY="67" />
	</AuraPositionSettings>

	<MonsterGroupInformation>
		<Monster Group="0" MapNumber="92" Count="10" RegenTime="10" /> <!-- Alkmaar Area -->	
		<Monster Group="1" MapNumber="92" Count="10" RegenTime="10" /> <!-- Ubaid Area -->	
		<Monster Group="2" MapNumber="96" Count="10" RegenTime="10" /> <!-- Debenter Area -->
	</MonsterGroupInformation>

	<MonsterGroupSpot>
		<Spot MonsterGroup="0" StartX="77"  StartY="31"	 EndX="87"  EndY="38" />
		<Spot MonsterGroup="0" StartX="84"  StartY="43"	 EndX="98"  EndY="45" />
		<Spot MonsterGroup="0" StartX="90"  StartY="39"	 EndX="97"  EndY="45" />
		<Spot MonsterGroup="0" StartX="87"  StartY="48"	 EndX="98"  EndY="55" />
	<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
		<Spot MonsterGroup="1" StartX="178" StartY="101" EndX="190" EndY="100" />
		<Spot MonsterGroup="1" StartX="188" StartY="94"  EndX="201" EndY="98" />
		<Spot MonsterGroup="1" StartX="173" StartY="101" EndX="188" EndY="105" />
		<Spot MonsterGroup="1" StartX="186" StartY="89"	 EndX="195" EndY="99" />
	<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
		<Spot MonsterGroup="2" StartX="152" StartY="58"	 EndX="156" EndY="62" />																							
		<Spot MonsterGroup="2" StartX="161" StartY="43"	 EndX="164" EndY="46" />																							
		<Spot MonsterGroup="2" StartX="164" StartY="65"	 EndX="167" EndY="68" />																							
		<Spot MonsterGroup="2" StartX="160" StartY="52"	 EndX="164" EndY="56" />
	</MonsterGroupSpot>

	<MonsterGroupMember>
		<Monster Group="0" Index="592" Name="Undine" />
		<Monster Group="0" Index="593" Name="Salamander" />
		<Monster Group="0" Index="594" Name="Sylphid" />
		<Monster Group="0" Index="595" Name="Gnome" />
		<Monster Group="0" Index="596" Name="Hellraiser" />
	<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
		<Monster Group="1" Index="592" Name="Undine" />
		<Monster Group="1" Index="593" Name="Salamander" />
		<Monster Group="1" Index="594" Name="Sylphid" />
		<Monster Group="1" Index="595" Name="Gnome" />
		<Monster Group="1" Index="596" Name="Hellraiser" />
	<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
		<Monster Group="2" Index="611" Name="Sellihoden" />
		<Monster Group="2" Index="612" Name="Ukanva" />
		<Monster Group="2" Index="613" Name="Silla" />
		<Monster Group="2" Index="614" Name="Normus" />
		<Monster Group="2" Index="615" Name="Muff" />
	</MonsterGroupMember>

	<PlayerSpawnSettings>
		<Spawn Group="0" MapNumber="92" StartX="77"  StartY="118" EndX="87"  EndY="130" /> <!-- To the left of the road -->
		<Spawn Group="0" MapNumber="92" StartX="110" StartY="153" EndX="123" EndY="163" /> <!-- Entrance -->
		<Spawn Group="0" MapNumber="92" StartX="133" StartY="139" EndX="145" EndY="150" /> <!-- Right Side -->
		<Spawn Group="0" MapNumber="92" StartX="169" StartY="37"  EndX="179" EndY="47" /> <!-- Bottom-Right -->
		<Spawn Group="0" MapNumber="92" StartX="12"  StartY="18"  EndX="25"  EndY="34" /> <!-- Bottom-Left -->
	<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
		<Spawn Group="1" MapNumber="92" StartX="237" StartY="42"  EndX="246" EndY="53" /> <!-- Bottom-Right -->
		<Spawn Group="1" MapNumber="92" StartX="207" StartY="205" EndX="218" EndY="214" /> <!-- Top-Right Corner -->
		<Spawn Group="1" MapNumber="92" StartX="167" StartY="199" EndX="175" EndY="211" /> <!-- Right in the Middle -->
		<Spawn Group="1" MapNumber="92" StartX="151" StartY="198" EndX="156" EndY="200" /> <!-- Entrance -->
		<Spawn Group="1" MapNumber="92" StartX="185" StartY="148" EndX="194" EndY="157" /> <!-- Center -->
	<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
		<Spawn Group="2" MapNumber="96" StartX="57"  StartY="80" EndX="77"  EndY="94" /> <!-- Debenter Entrance -->
		<Spawn Group="2" MapNumber="96" StartX="109" StartY="47" EndX="126" EndY="64" /> <!-- Debenter Top-Left -->
		<Spawn Group="2" MapNumber="96" StartX="60"  StartY="26" EndX="84"  EndY="37" /> <!-- Debenter Bottom-Left -->
		<Spawn Group="2" MapNumber="96" StartX="143" StartY="89" EndX="163" EndY="104" /> <!-- Debenter Bottom-Middle -->
		<Spawn Group="2" MapNumber="96" StartX="169" StartY="15" EndX="187" EndY="28" /> <!-- Debenter Bottom-Right -->
	</PlayerSpawnSettings>
</ArcaBattleEvent>